Answer by aldonaletto
I may be wrong, but it seems that you are the culprit! You've instantiated the arrow, rotated it to the correct orientation (transform.up seems to be the arrow tip) and fired it in the correct...
View ArticleAnswer by Ain Soph
I think you're right, I managed to solve the problem with another solution, using transform.LookAt(transform.position - rigidbody.velocity); transform.Rotate(90, 0 , 0); Thanks for your help
View ArticleAnswer by aldonaletto
I may be wrong, but it seems that you are the culprit! You've instantiated the arrow, rotated it to the correct orientation (transform.up seems to be the arrow tip) and fired it in the correct...
View ArticleAnswer by Ain Soph
I think you're right, I managed to solve the problem with another solution, using transform.LookAt(transform.position - rigidbody.velocity); transform.Rotate(90, 0 , 0); Thanks for your help
View Article
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